Old stuff

Here you'll find some old material that was published on out site long ago, but which we saved to prevent internet link rot (and masses of 404's in our error logs).

The second life for brute force terrain rendering

An atricle describing the merits of brute force terrain rendering. Originally posted in 2002.

Displacement based rendering

An atricle describing a novel way to render 3D graphics at high speed. Originally posted in 2002.